Re: Hearts of Iron 4
Natürlich realistisch upgradebar sofern möglich. Z.B. einen Panzer 1A in die erste fahrende Panzerabwehr; einen Panzer 1 B in ein erstes fahrbares Arigeschütz usw.
VampiRos hat geschrieben:uiui.... ein Satz gelesen der mir gar nicht gefällt(da ich VIC 2 hasse...)...
Production is handled at a region-level, similar to how factories worked in Victoria 2. Instead of straight-up building divisions made up of regiments, you build 'pools' of resources, like tanks, etc..., which you then use to create the regiments and divisions. Hearts of Iron IV uses the concept of 'Assembly Lines', where you tell your factories to build a specific tank, plane, etc... and then you assign factories to it.
quelle: LINK
You see, it’s important to draw up war plans because units get bonuses if they have time to reach their jump-off points and prepare for the attack. You are weaker if you order units around at a whim, so you plan and prepare for operations.
But plans can be stolen. This is actually kind of brilliant. Espionage usually fails in games because there are no secrets to steal. There is not enough diplomatic or strategic inertia to prevent players from doing whatever they want, whenever they want to do it. So you end up with “spies” being used as sabotage units, or as rumor mongers who give you vague reports of, “Someone is building up a fleet” or “Russia is going to attack Germany”. Hearts of Iron 4 looks to solve these problems by encouraging players to invest in laying the groundwork for major campaigns, at the risk of having spies stumble upon them. It’s a very cool idea, and one I very much hope to see used elsewhere.
Croaker hat geschrieben:Dabei geht es darum so viele User wie möglich dorthin zu locken, um diese unten angegebenen Extras zu bekommen.
Im günstigsten Fall halt die Zulassung zum Beta-Test von Hoi 4, was ja ansich ne sehr geile Sache wäre...
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